Create Plane Mesh
SUMMARY
Create Plane Mesh generates a rectangular 3D plane mesh, built as a thin box, lying in the XY plane and centered at the origin.
It's a thin box rather than a true zero-thickness plane, so it behaves well with mesh algorithms that expect a closed, watertight surface -- keep z_dimension small (0.001-0.01 meters) to approximate a flat plane, or make it larger relative to x_dimension/y_dimension to represent an actual cuboid. A 4x4 rigid transformation_matrix then translates, rotates, or scales the result into place.
Use this Skill when you want to generate a reference plane or cuboid mesh for planar-surface pose-estimation testing, scene setup, or calibration.
The Skill
from telekinesis import vitreous
import numpy as np
plane_mesh = vitreous.create_plane_mesh(
transformation_matrix=np.eye(4),
x_dimension=1.0,
y_dimension=1.0,
z_dimension=0.01,
compute_vertex_normals=True,
)Data Transfer Notice
There is no longer a fixed limit of 1 million points per request. However, very large datasets may result in slower data transfer and processing times. We are continuously optimizing performance as part of our beta program, with ongoing improvements to enhance speed and reliability.
Example
Visualisation
The Code
"""
Demonstrates creating a rectangular plane mesh (thin box).
"""
import numpy as np
from loguru import logger
import rerun as rr
from telekinesis import vitreous, datatypes
def create_plane_mesh_example():
"""
Creates a rectangular plane mesh (thin box).
Generates a flat rectangular surface with specified dimensions.
"""
# ===================== Run Skill ==========================================
plane_mesh = vitreous.create_plane_mesh(
transformation_matrix=np.eye(4, dtype=np.float32),
x_dimension=0.01,
y_dimension=0.01,
z_dimension=0.00001,
compute_vertex_normals=True,
)
# ===================== Log ================================================
logger.success("Created plane mesh")
logger.success(f"Results: {plane_mesh}")
logger.info(
f"Plane mesh has {len(plane_mesh)} vertices and {len(plane_mesh.triangle_indices)} triangles"
)
logger.info(f"Plane mesh has vertex normals: {plane_mesh.has_vertex_normals}")
logger.info(f"Plane mesh has vertex colors: {plane_mesh.has_vertex_colors}")
# ===================== Visualization (Optional) ===========================
rr.init("create_plane_mesh_example", spawn=True)
datatypes.visualize(plane_mesh, entity_path="/plane_mesh")
if __name__ == "__main__":
create_plane_mesh_example()Runnable examples are available in the Telekinesis examples repository.
Follow the README in that repository to set up the environment, run this specific example with:
cd telekinesis-examples
python examples/point_cloud/create_plane_mesh.pyParameter Configuration
| Key | Type | Default | Description |
|---|---|---|---|
transformation_matrix | datatypes.Mat4x4 | np.ndarray | list[list[float]] | np.eye(4) | 4x4 rigid transform applied after generation to translate/rotate/scale the plane into place; the plane's own normal is Z before this is applied |
x_dimension | datatypes.Float | float | int | 1.0 | The plane's length along the X-axis, in meters |
y_dimension | datatypes.Float | float | int | 1.0 | The plane's length along the Y-axis, in meters |
z_dimension | datatypes.Float | float | int | 0.01 | The plane's thickness along the Z-axis, in meters |
compute_vertex_normals | datatypes.Bool | bool | True | Whether to compute per-vertex normals |
Returns
| Type | Description |
|---|---|
datatypes.Mesh3D | The generated plane mesh. Use len(mesh) (or len(mesh.vertex_positions)) for the vertex count, len(mesh.triangle_indices) for the triangle count, and .has_vertex_normals/.has_vertex_colors to check whether those optional fields were populated. |
Raises
| Exception | Condition |
|---|---|
TypeError | A parameter's value does not match its expected type (see the Parameter Configuration table above) |
ValueError | transformation_matrix is not shape (4, 4) (or, for a list input, doesn't contain only numeric elements) |
ConfigurationError | The TELEKINESIS_API_KEY environment variable is not set |
SerializationError | The request input failed to serialize, or the response failed to deserialize |
RequestTimeoutError | The request to the Vitreous service timed out |
TransportError | A network failure occurred before a response was received |
ClientError | The Vitreous service rejected the request due to invalid input, invalid data, or another unexpected 4xx response |
AuthenticationError | The API key was rejected as invalid or expired |
AuthenticationServiceError | The authentication service was unavailable |
ServerError | The Vitreous service returned a 5xx or otherwise unexpected error response |
How to Tune the Parameters
The create_plane_mesh Skill exposes five parameters that control the plane's dimensions, thickness, and placement.
transformation_matrix
- Controls: The 4x4 rigid transform applied to the plane after it's generated (translate/rotate/scale it into place).
- Units: N/A (4x4 matrix)
- Default:
np.eye(4)(identity -- no transform) - The plane's own normal is Z before this transform is applied
x_dimension
- Controls: The plane's length along the X-axis.
- Units: Meters
- Default:
1.0 - Increase → a wider plane
- Typical range: 0.001-100.0 meters
y_dimension
- Controls: The plane's length along the Y-axis.
- Units: Meters
- Default:
1.0 - Increase → a longer plane
- Typical range: 0.001-100.0 meters
z_dimension
- Controls: The plane's thickness along the Z-axis.
- Units: Meters
- Default:
0.01 - Decrease → looks more like a true, zero-thickness flat plane -- use 0.001-0.01 meters to approximate one
- Increase → looks more like a real box/cuboid
- Typical range: 0.001-1.0 meters
compute_vertex_normals
- Controls: Whether per-vertex normals are computed.
- Units: Boolean
- Default:
True Trueis needed for realistic lighting/shading when renderingFalseskips normal computation if you only need the raw geometry and want to save compute
TIP
This Skill can represent both thin planes and true cuboids/boxes from the same parameters. For a flat-looking plane, keep z_dimension small (0.001-0.01 meters) relative to x_dimension/y_dimension; for a box, make it comparable in scale.
Where to Use the Skill
Common pipelines include:
- Synthetic point cloud generation -- feed the mesh into
convert_mesh_to_point_cloudto produce a test point cloud with known ground-truth geometry - 6D pose estimation for planar objects -- use as a reference/template mesh for tabletops, walls, or floors
- Scene setup and calibration -- place a known-size planar reference in a synthetic scene
- Cuboid/box object representation -- use a larger
z_dimensionto represent boxes or crates
Alternative Skills
| Skill | vs. Create Plane Mesh |
|---|---|
| create_cylinder_mesh | Generates a cylindrical mesh. Use for pipe/rod-shaped objects instead of planar surfaces or cuboids. |
| create_sphere_mesh | Generates a spherical mesh. Use for round objects or markers instead of planar surfaces or cuboids. |
| create_torus_mesh | Generates a ring/donut-shaped mesh. Use for toroidal objects instead of planar surfaces or cuboids. |
| convert_mesh_to_point_cloud | Companion next step: samples this plane mesh's surface into a datatypes.PointCloud for synthetic testing. |
When Not to Use the Skill
Do not use Create Plane Mesh when:
- You already have a real scanned mesh or point cloud of the surface -- this Skill only creates idealized synthetic geometry, not a representation of an actual scanned scene
- The object isn't planar or box-shaped -- use
create_cylinder_mesh,create_sphere_mesh, orcreate_torus_meshinstead - You need a true zero-thickness surface for algorithms that reject thin solids -- this Skill always generates a thin box, not an infinitely thin plane
- You need CAD-level precision -- a parametric mesh is a convenient approximation, not a substitute for an authoritative CAD model

